Maybe you have large colliders and use them as fire range sensors or something like that. If you use them like this, do not attatch a rigidbody and select (!)"Is Trigger". Otherwise the FPS Controller starts inside a collider then and will react crazy. Wouldn't you if you spawn inside something else?
Another thing could be that you have custom scripts attatched to the FPS Controller that interfere with it. Is this the case?
But I bet you spawn inside a collider.
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